However, even though the Mayans contributed to the further development of the calendar, they did not actually invent it. The Mayan calendar dates back to at least the 5th century BCE and it is still in use in some Mayan communities today. Of course, the predictions did not come true-just like hundreds of other doomsday prophecies that fizzled out in the past. The media hype and hysteria that ensued was later termed the 2012 phenomenon. The Mayan calendar rose to fame in 2012, when a “Great Cycle” of its Long Count component came to an end, inspiring some to believe that the world would end at 11:11 UTC on December 21, 2012.
Hundreds of fixes and improvements in the code for better compatibility, speed and quality. The pixel and texture density gains immense quality boosts. UV-Projection allows artist to generate UVs for the visible areas of the mesh – which means saving half of the UV space by not unwrapping the backsides of the object. There are countless cases in the production where an object is visible from only one side or from the fixed camera position. We have also added a new unwrapping mode: UV-Projection. Unwrella 4 comes with the integrated “UV-Packer” technology, allowing artists to manage massive geometry structures and turn them fast into optimally packed UV results. The principal and the the most valuable improvement in Unwrella 4 is the completely new, advanced and superb UV packing features. Each of them is developed to optimally unfold even the most chaotic topologies. Organic, hard surface and projection unwrapping. Unwrella offers 3 unwrapping modes for optimal results: The new normality in 3D are not anymore low-poly models, but extremely high-poly assets, impossible to unwrap manually.
Unwrella Plugin for Autodesk 3ds Max and Maya is designed to relieve 3D artists and studios from tedious manual UV work in order to quickly deliver quality unwraps for Arch-Viz, game levels, industrial assets, photogrammetry, kit-bash and sculpting markets. There is no need to arrange UV-chunks or to shift Tile-UVs around. There is no need for manually placed seams. Unwrella is a plugin for Autodesk 3ds Max and Maya for solving the problems of generating UVs for irregular or complex 3D geometries. Older legacy unsupported version of Unwrella are available for:ģd-io has released Unwrella 4 ( ), one-click UV unwrapping and packing plugin for digital 3D art. Unwrella 3.19 has been improved and made ready for production with the latest 3ds Max version.Īll registered customers can download free updates from:
latest update of Unwrella 3.19.00 comes in parallel to the annually release of Autodesk 3ds Max 2020. Our latest product on the gaming market was nominated for the German Game Developers Award 2008 in best graphics category, and CG products are used by many famous Game and Design Studios worldwide.
We are dedicated to provide easy-to-use software products accompanied by dedicated support team, experienced programmers and top notch 3D artists. 3d-io GmbH, headquartered in Wiesbaden, Germany, has an established strong presence in game development, design & video production, digital content creation as well as in graphics and animation. Update is free for all Unwrella customers and can be downloaded from the customer area.ĭemo Version of Unwrella is available for download here.ģd-io games & video production GmbH is specialised company for high-end software development, modeling, animation, rendering, CG effects and 3D industrial design. With this release we have paralleled the versions and features between Unwrella for Maya and 3ds Max. We have just released the latest update of Unwrella (3.18) for Autodesk Maya 2019.